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Human Anatomy

CHAPTER 01 - Sceleton

Human anatomy is the study of the shape and form of the human body. The human body has four limbs (two arms and two legs), a head and a neck which connect to the torso. The body's shape is determined by a strong skeleton made of bone and cartilage, surrounded by fat, muscle, connective tissue, organs, and other structures. The spine at the back of the skeleton contains the flexible vertebral column which surrounds the spinal cord, which is a collection of nerve fibres connecting the brain to the rest of the body. Nerves connect the spinal cord and brain to the rest of the body. All major bones, muscles, and nerves in the body are named, with the exception of anatomical variations such as sesamoid bones and accessory muscles.

Good knowledge of bones /skeleton/ and muscle sistem of the human body is really important for VFX artist to create a realistic human characters for movies, no matter villains or superheroes.

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The human skeleton is the internal framework of the body. It is composed of around 270 bones at birth – this total decreases to around 206 bones by adulthood after some bones get fused together.[1] The bone mass in the skeleton reaches maximum densityaround age 21. The human skeleton can be divided into the axial skeleton and the appendicular skeleton. The axial skeleton is formed by the vertebral column, the rib cage, the skull and other associated bones. The appendicular skeleton, which is attached to the axial skeleton, is formed by the shoulder girdle, the pelvic girdle and the bones of the upper and lower limbs.

The human skeleton performs six major functions; support, movement, protection, production of blood cells, storage of minerals, and endocrine regulation.

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Chapter 2 - Muscles

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The muscular system is composed of specialized cells called musclefibers. Their predominant function is contractibility. Muscles, attached to bones or internal organs and blood vessels, are responsible for movement. Nearly all movement in the body is the result of muscle contraction.

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Then the Lord God formed a man[a] from the dust of the ground and breathed into his nostrils the breath of life, and the man became a living being.

Genesis 2:7 

New International Version (NIV)

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Genesis Nowadays

Z BRUSH

Birth of the villain

Chapter 1 - The question

The question is "What is the MATRIX"?! The question always is "what is the MATRIX"?!

Naah - this is another story . Now the question is - who is Baba Yaga?!

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In Slavic folklore, Baba Yaga is a supernatural being (or one of a trio of sisters of the same name) who appears as a deformed and/or ferocious-looking woman. Baba Yaga flies around in a mortar, wields a pestle, and dwells deep in the forest in a hut usually described as standing on chicken legs. Baba Yaga may help or hinder those that encounter or seek her out and may play a maternal role and has associations with forest wildlife. According to Vladimir Propp's folktale morphology, Baba Yaga commonly appears as either a donorvillain, or may be altogether ambiguous.

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Chapter 2 - Baba Yaga PPG - Vilian Head

Body and face ref

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What is a good head topology?
How should we know it is good or bad ? Base on what margin?”
In order to answer this question we should go back to our anatomy book and references to look at human face anatomy. Shape of human head, winkles and expressions are all formed and built up by muscles and shape of skull,amount of fat under the skin.The muscles that we need to keep in mind that play important role in forming one person ‘s facial characteristics ( nasolabial folds) are :
– Zygomaticus major and minor
– Levator anguli oris
– Depressor anguli oris
-Levator Labii- Risorious

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The foam rubber is the skin surface which our model is, and the strings are muscle, and the table is skull. so we should study the movement and shape of the outside skin not the muscle. So we decide the topology base on the major wrinkles which is formed by facial muscles. so a good knowledge about muscle and facial anatomy is a bonus but our head model might not look realistic if we try to plan the edge structure on exactly every muscles and wrinkles, it would lead to a dead end. it ‘s better for us to exaggerate the wrinkles on the reference images and build our topology upon that.

Eyes Ref

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” Humans are genetically similar to 99.97 percent or something like that. Yes the lines in the face look different, but we all have the same underlying topology, the potential for those lines. It’s like lines in the hands of our palms, all slightly different but basically very similar – for instance you’ll never see someone with the lines going in the opposite direction, from the thumb to the pinkie.”

Steven Stahlberg – “D’artiste: Character Modeling”
Ballistic Publishing 2005

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With ZBrush artists were introduced to sculpting using a paradigm borrowed from traditional sculpting: a ball of clay. 

Inside ZBrush artists can pull, push, squash, scrape, or otherwise manipulate the digital clay just like they were working with the real thingUnlike traditional modelling software, there’s no need to manipulate individual polygons with ZBrush since it takes a whole different approach.

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Full body modelling

I ve started with the mannequin from the brush templates. The idea was to "saw" the villains head /Baba Yaga/ to the body model. It is still work in progress BTW.

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Than I decide to give a try with Zspheres modelling and started from the very beginning

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